RPG MV Shield System
A downloadable Plug-in
How to use:
Set the formula in the skill's/item damage formula (The damage type doesn't matter) and a notetag in the item.
If you want to reference an actor/enemy shield hp use "target".shield or "target".maxshield for the max hp.
Notetags:
For Skills and Items:
<Shield Apply>
This will apply a shield to the target.
<Shield Damage>
This will do damage to the target's shield but not to it's hp.
<Shield Recover>
This will recover the shield's hp but doesn't apply to the target's hp.
<Shield Drain>
This will damage the target's shield hp and recover the user's shield hp and, if the user doesn't have a Shield: the user will gain a new shield wich max hp will be equal to the damage
Script Call:
Battler:
target.gainShield(value) The target Shield gains hp equal to value
target.setShield(value) The target's Shield hp will be set to value
target.applyShield(value) The target will gain a new shield wich max hp will be equal to value
target.result().shieldDamage Returns the damage/recover done to a shield
Action:
action.isShieldApply() Check if the action applies a Shield
action.isShieldEffect() Check if the action affects a Shield
Comment any bug, so I can fix it.
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Log
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1.1: Solved a problem with the bars position and size
1.0: Plugin Release
Download
Click download now to get access to the following files:
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